SCRABBLE COMPETITION
GENERAL RULES
11) The Participant only for
student of Junior High School, Senior High School and varsities in the 1st
year.
22) The game consist of two
player (SINGLE MATCH).
33) The player will sit face to
face.
44) Players must show their
identity tag given by the JSEC committee when entering
the competition room.
55) There should be no communication
in any form between the players and/or to the spectators during the match.
Communication can be made only to the regulator(s) or Committee.
66) REGULATION :
a.
During the game, players are not allowed to:
b.
Open any kind of dictionaries, books or other reading materials.
c.
Distract other player’s attention in any way.
77) Leave the location of the
game by any cause, unless permitted by the regulator.
88) If a player wins because of
their opponent’s lateness, the margin of the winner will be +150 and 1vp, if
both players don’t come both got 0vp and -150 margin.
99) In each match, a winning
participant will get 1 VP, while the defeated participant will get 0 VP.
110) If both of players are
draw, they will get 0,5 VP.
111) After the game, all players
must sign the score sheet, as to agree the final score. Once the score sheet is
signed, no objection can be made.
112) Tolerance of lateness for
the competing group is 15 minutes starting from the scheduled time.
113) The Committee reserves the
rights to disqualify a player who refused to be subjected to the
regulations of the game.
114) The Committee has full
authority with regard to the interpretation and modification, if necessary of
these rules, or if not stated in constitution. The decision of the Committee
with respect to these rules will be final and binding.
115) Total time for scrabble
match is 45 (fourty five) minutes.
1st Round – 3rd Round -> Australian
Draw Pairing System
4th Round – 8th Round -> King of the
Hill/KOTH Pairing System
Final Round (1st Rank VS 2nd Rank)
COLLINS SCRABBLE DICTIONARY
Official
Dictionary:
Collins
Scrabble Word List Dictionary
2012
/CSW12
Participant:
The
Participants are Senior High School and varsities in the 1st year.
The quota is 80 persons.
THE
GAME
Before
Before
1) Before
the game is started, if requested by either of the player, the liaison officer
(LO) will count the tiles. After counted, the tiles are put back in the box or
sack and scrambled.
2) Every
player will draw a tile at random. The player who got star (in KOTH or
Australian Draw) will play first.
3) After
the first player is set, all tiles used in the placement drawing will be put
back to the box or sack and scrambled. The players will then draw 7 (seven)
tiles each from the box or sack, starting from the first player, then goes in a
clockwise fashion (to the left side of the first player).
During
1) The
first player will combine two or more tiles into a legal word and placed across the “star” sign in the middle of the
game board. The placement is only either vertically or horizontally. After the
first player is done, then the turn goes to the next player, clockwise.
2) Players
can put only one tile to make word(s), except in opening moves.
3) Total
time for 1 scrabble match is 45 (forty five) minutes.
4) After
finishing his/her turn, the player has to say “finish” and after that, he/she
has to count the score from each turn himself/herself and announces it to the
other players.
5) The
“challenge” can be made after the player in turn said “finish” and before the
scoring sheet is written completely.
6) If
a player has 3 (three) or more tiles with the same letter, he/she is not
allowed to replace the tiles.
7) To
replace the tile(s), the player must say “exchange” first and put down the
replaced tile(s) into the box or sack, scramble the tiles, and then take the
tiles in the exact number he/she put down. If the tiles in the sack are 10 or
less, the player cannot replace his/her tiles but is still allowed to make a
pass.
8) If
a word is challenged, the Liaison Officer (LO) will check the word according to
the regulation and/or ask the dictionary checker to check the word according to
the official dictionary (Collins Scrabble Word List Dictionary 2012 /CSW12).
9) If
the challenged word is legal, then the challenged player score will get
additional 5 points.
10) If
a word is not challenged by either of the other players from the opposite
groups, the word is considered correct.
11) If
the first word of the game is challenged, and the word turns out to be illegal,
the double word tile (the star signed tile at the centre of the board) is still
available for use at the next turn. This rule of availability also applies to
other double-word, triple-word stars which challenged word is illegal.
12) The
game ends if any of these conditions fulfilled:
a. A
player has used all of his/her tiles and there are no tiles left in the sack.
b. The
time is over.
13) A
player will be decided as the winner of the game when:
a. The
total score of the player is the highest when the game is ended.
b. The
committee disqualifies the opposite player by any reason.
c. The
opposite player walks out.
SCORING SYSTEM
1. The
value of the word which passes the ‘star’ sign (the first word) is doubled.
2. The
scoring is based on the value of each tile combined with the premium box (es)
used. The blank tile has no value of its own.
3. Premium
boxes scoring:
a. Light
blue Double the value of the tile.
b. Dark
blue Triple the value of the tile.
c. Light
red Double the score of the word(s) which crosses it.
d. Dark
red Triple the score of the word(s) which crosses it.
4. If
a word passes the blue and red premium boxes at the same time, then the score
is counted based on the value of each tile doubled or tripled by the blue box
(es), then accumulated by other tiles to be doubled or tripled based on the red
box (es).
5. The
premium boxes are only valid for t he
first input. For the next usage, the value of the tile and words are back to
normal.
6. If
two or more words are formed in a turn, then all the score made are counted.
Example: “pace” (put horizontally) is added with the word “start” (put
vertically) with the letter s in front of the letter “p” in pace so that it
becomes “space”. The score is the score of the word “space” added with the word
“start”.
7. If
two or more words are formed in a turn and the letter that is used in both
words is in a premium box, then all the score made are counted. Example: “pace”
(put horizontally) is added with the word “start” (put vertically) with the
letter s in front of the letter “p” in pace so that it becomes “space, and s is
in the red premium box. The score is the score of the word “space” added with the
word “start”.
8. If
player be able to use seven tile in one turn, he/she will receive additional
fifty bonus points.
9. At
the end of the game, the score of each player will be subtracted with the
cumulative value of unused tiles by the players.
10. If
a player uses all his tiles to end the game, then the total score is added with
2(two) times cumulative value of unused tiles of the other players, the other
player’s score doesn’t subtracted.
11. At
the end of the game, the scores of the two players from each group will be
added to determine the winner of the game.
Pairing System
Pairing system is basically
a system to determine every match up in each round. There are two kinds of
pairing system that will be implemented in this competition:
1. Australian Draw
Australian Draw is a pairing
system based on power match (1st rank meet 2nd rank, 3rd rank meet 4th rank and
so on) with no repetition in a period of time, usually one day. Thus, if a
participant meets the same opponent for the second time in the same day, the
pairing will be reshuffled automatically so they won’t play against each other
again in the same day.
2.King of the Hill
King of the Hill is a
pairing system based on power match (1st rank meet 2nd rank, 3rd rank meet 4th
rank and so on) with repetition. More than one meeting is allowable.
Coordinator : 0857-6491-8265 (DESY INDRIYANI)
Registration
Fee : Rp. 75.000,-
Quota : 80 Persons
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